Today is January 1, 1868 | Winter | 9°C

Àyrngáer

Jan, 01 1868

Created by

Field of Stories
Àyrngáer
 
 
Welcome wanderer

You are moving closer and are nearly at the door! When you enter, please leave all your words and meaning behind. We are starting anew. I am so grateful that you are here and willing to experience the things I might say. I am still at a loss for words, but you know, the substance will come when time passes. Right now, we have just crossed the beginning. There are so many things to discover. I will try to make it all as accessible as possible.   But before you go! Please do not be scared of the ink stains. Writing everything down while you are exploring can be pretty tricky. Multitasking was never my strongest point. But what is more beautiful than seeing the fruits of the process, even if it is messy sometimes?
  Want to dive right in? Please consider to visit our guide, which will hopefully help you navigate the world.
 
 
About Àyrngáer

Well, that was a nice intro, but perhaps you have no idea where you are right now and what it all means. Let me explain it a little bit more clearly. Àyrngáer, or the "Field of Stories", is a semi-fictional visual art and worldbuilding project started by Zev Chafer (me:). The project follows a main storyline where you can explore the universe with its places, characters, history, tales and much more through stories, art, music and video. The story is set against the backdrop of Europe between 1850 - 1950. While the exact location is fictional, it draws inspiration from the tri-border area of the Netherlands and the former Hanoverian and Prussian Kingdoms (where I grew up).   If you want to know more about the background of this project, please go to the "About" page. If you want to know more about the creator, please go to the "The Creator" page. If you are interested in the stage this project is in and what I am currently working on or what is planned, go to the "Development" page for more information. Also, this Guide may be handy to give yourself an easy start.

But before you go further, you must know that I just recently started documenting my notes, stories, photographs and drawings and not everything is quite there yet. So you might encounter some gaps, sloppy writing or utter nonsense, but over time it will be better. Trust me... ;)

 
 
Explore

When you read this, many years may have passed. The world may be a different place now. All that was normal for me might be different for you. But doesn't that make the adventure more exciting? To explore unknown places? Your journey may start here on Earth, but it will likely be a totally different one from what you know.   For me, it is the second half of the nineteenth century. I have survived the Napoleonic Wars and seen the end of French rule in our homeland. Kingdoms that were before have disappeared, and new alliances have been formed. Places have been destroyed and rebuilt. People have been born or died. A new piece of history has been written. Please use the portals below to find more information about our world and our motherland. There is a lot to explore. And don't forget our Guide. He might be helpful. Good luck...

 
by Zev Chafer (original art)
by Zev Chafer (original art)
by Zev Chafer (original art)
by Zev Chafer (original art)
by Zev Chafer (original art)
Lutz Farm Entrance
by Zev Chafer (original art)


 
Latest update

November 5, 2024

Hello there. Progress has been slow but steady. I have worked mainly on the tremendous task of planning and modelling the city of Lutheria. The first buildings are already taking shape, but I am far from finished. There are still dozens of buildings to go, and I haven't even populated them yet. The deadline I set for finishing the first version of the city at the end of December already was not very realistic, and I may be able to finish only 25% by that time (if I am lucky). But we will see how far I will get.
  Besides modelling the city of Lutheria, I am working on making the mindmap of the inner workings of my world public. In this mindmap, you can see the relationships between "things" in the world. By publishing it online, you can have a glimpse of the world's complexity, and it may help you make sense of it more. Besides that, it stimulates me to update it frequently. I sometimes forget to do this because I am already working on more exciting or more important tasks. However, the mindmap is very handy to quickly see how things are related, especially after taking a break from specific topics. I will update you when the mindmap (or a portion of it) will be published on the website.
  Thirdly, I have worked on doing more with the 3D models I have created. Usually, I only post one render on the website, and the rest of the 3D model just sits there until it is used for animations. I envisioned creating a sort of walkthrough through the world, where you can click to go to different places and discover things more interactively. I struggled for a while to find the right tool to do this. I had a concept ready in WorldAnvil, but it is very finicky and requires much time to update. Other tools, such as Kuula, are too limited or expensive. Then I suddenly remembered how I used to create a sort of walkthrough using PowerPoint when I was a child. And it turned out to be working very well without costing me anything extra. By embedding the PowerPoint presentation on my website (using Statblock Iframe), I can create a dedicated page for the walkthrough. I have published the first version of Lutz Farm, which you can see HERE (CLICK HERE :p).
  And that was it for today. I am looking forward to share more of the work on the city of Lutheria and walkthroughs of other places. Stay tuned...
  Read more


Project Status

Status: Active
Current version: 1.0
Last update: November 6, 2024
Current task: 3D modelling the city of Lutheria




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